Knit-picking

May 9th, 2007

Game Design Challenge

The game design challenge is always a rousing and inspiring session at GDC, and this year was no exception, but I was a little let down with the results. This year’s theme was to design a game based upon a needle-and-thread interface, and the contestants were Harvey Smith (Deus Ex), David Jaffe (God of War) and Alexey Pajitnov (Tetris). I’m not going to give in-depth descriptions of each game, since you can read it here (and I recommend that gyou do, if you were not sitting in on the panel) but instead, I’ll offer my analysis.

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Introduction

March 28th, 2007

(or Who Are You And Why Are You Writing This?)

Sony Keynote Line

Hello world, indeed. I am guessing that if you are reading this, I happen to know you personally, so there is not much point in introducing myself. But maybe you have happened upon this site through a method other than me directly telling you about it, and you are reading through the archives, so I’ll give you the benefit of the doubt. If you couldn’t guess from the URL, my name is Alex Kerfoot. I make games. Or, in most cases, I help make games. I have worked on games in an academic environment; at a small, independent studio; and at a large corporate studio/publisher; each of which have given me the opportunity to work with a lot of really bright people from different walks of life who have all significantly influenced my perspective and thought process. So, there should be no perception that the ideas put forth on this site are entirely of my own devise. Everything we see and everyone we talk to influences our ideas.

I have had a lot of inspiration this last month, not the least of which was the Game Developers Conference. Read the rest of this entry »